With the epic release of Titanfall today, we’ve been thinking back at the history of first person shooters and we couldn’t help but wonder, will Titanfall become a new milestone in the FPS genre? Is the idea of a multiplayer-only game the future of FPS?
We think they’re onto something. First person shooters have been around for dozens of years, it was
Doom (released way back in 1993 – 21 years ago now!) that set a new standard for FPS that went on to inspire numerous games over the years. Including the likes of Duke Nukem 3D - released in 1996 which served to further popularise the genre by attracting a broader more mainstream gaming audience. However, gamers weren’t initially keen on FPS games on consoles, this all changed with the release of Rare’s GoldenEye 007 in 1997 for the Nintendo 64 – when we all found that FPS games on consoles can be just as good as on PC’s, although in different ways. Not only that, but GoldenEye 007 showed us a great example of a split-screen multiplayer first person shooter.
After that, first person shooters continued to evolve, and we were graced with numerous note-worthy, and legendary games such as the Half-Life games, Counter-Strike, Medal of Honour, Halo, Battlefield 1942 and then Call of Duty was released.
In 2002, Xbox Live was launched, allowing gamers to distance themselves from split-screen multiplayer and LAN parties and play online with other gamers whenever they wanted to. More FPS games then started to pop up on consoles and PCs, cashing in on the popularity of such series as Call of Duty, Battlefield and Halo.
And now, in 2014, we’re faced with EA’s Titanfall, a game brought by co-creators and other key developers of the Call of Duty franchise, the multiplayer-only game which is exclusive to Microsoft based platforms PC, Xbox 360 and Xbox One, is one of the most highly anticipated games of the year, and is without doubt the tentpole title for the Xbox One. It has already won dozens of awards at last years E3, so everyone is waiting to see if it lives up to the hype – marketing hyperbole aside.
It will be interesting to see if Titanfall will help truly establish the Xbox One, and even more interesting to see how Titanfall and future Xbox One and PS4 games will influence the battle between PC and consoles. We’ll cover this titanic battle in a later post in a week or two – looking at who will win between Xbox 360 or PC?
But let’s make it clear; Titanfall is a super-fast paced game, and has embraced the current vogue for incredibly futuristic graphics and detail. We must also mention its sense of scale – just incredible. And while we don’t think it’s necessarily the future of FPS, it will certainly have an impact on the first person shooter genre, as well as this relatively new resurgence of the giant badass robot theme.
The game starts with a total of twelve (human) players that are on foot, but soon have the possibility to call on their own Titan. And once you climb in the Titan, that’s where the true fun starts. If the Titan sustains too much damage, then you will have to get out and get back on foot in this mayhem. But not to worry, you will be able to pilot a titan again as soon as one falls.
If you’re looking for a complicated story, you’re in the wrong place. However, if what you’re looking for is pure, fast-paced action, then this game is definitely for you. While we appreciate a good story in a game as much as the next gamer, we have to admit that Titanfall does make for a freeing, extremely entertaining sci-fi world that we can’t wait to join again.
Is Titanfall the next milestone in FPS, and a glimpse into the future? What do you think?